Virtual and augmented reality are here. Two billion phones have been turned into a magic lens that can arm your field organization with superpowers. Full-body VR offers a digital rehearsal space of such convincing verisimilitude that trainees feel they are actually there. Meanwhile mobile gaming is used to reinforce new skills and concept while having fun. Join us for a session packed with demos case studies on how to unlock business value of virtual and augmented reality, game and simulation-based learning. Watch how enterprise leaders are using virtual reality is a “flight simulator” for any technical task that’s too dangerous, expensive, or inconvenient to practice in real life. Learn why VR is also hailed as the “ultimate empathy machine” for any soft skill training like customer service and coaching. See how they are leveraging mobile learning games that challenge players to level up through increasingly complex real-world tasks and offer feedback and recognition along the way.
Packed with demos and cases, you’ll see:
Anders Gronstedt, Ph.D. – President of The Gronstedt Group, is an author, public speaker and entrepreneur. He is an advocate of using Next-Gen Learning tools to advance real-world skills through virtual and augmented reality training, game and simulation-based learning. The Gronstedt Group has been instrumental in helping global companies like Walmart, KPMG, Google, HP, DaVita, and Kimberly-Clark and government clients like the Department of Transportation and the City of New York improve performance with innovative learning approaches. Anders is a former faculty member of the University of Colorado–Boulder School and his articles have appeared in the Harvard Business Review.
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