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November Workshop: Sententia Level 1 Gamification Certification

  • 17 Nov 2021
  • 8:00 AM
  • 18 Nov 2021
  • 12:00 PM
  • Virtual
  • 16

Registration

  • Partner - TODN/ICF/Other ATD Chapter
  • Prospective Member - limit one event per year

Registration is closed

Sententia Level 1 Gamification Certification (Virtual)


ATD Capabilities: 

Personal: Emotional Intelligence & Decision Making, Project Management

Professional: Learning Sciences, Instructional Design, Training Delivery & Facilitation

Organizational: Performance Improvement

Description:

Intended Audience

This program is for L&D and HR professionals interested in using gamification to improve their learning and training programs.

Overview

This program is like no virtual conference or Zoom workshop you’ve attended. The Sententia Gamification Certification is a complete immersion experience that leaves you creatively inspired and technically masterful. Plus, this is the ONLY Gamification Certification that earns you recertification* credits with HRCI, SHRM, and ATD.

This hands-on certification takes you through the 5-step, trademarked, and proven process of gamifiying your organizational quest. The goal is to increase learning and engagement through key concepts found in game design and behavioral psychology. Adding game mechanics to training, gamification not only increases interest, but it also increasing engagement and creates behavioral change by making learning and development "fun."

Gamification is not just about rewarding points and badges, but rather understanding and influencing the human behaviors which companies want to encourage among their employees and customers.

Is now a good time to put an end to dry, boring learning? Get ready to play full out during our Gamification adventure!

Agenda

In this 8-hour certification program (attended over two 4-hour sessions), you will use a L&D case study as you overlay the 5-step Game the System™ model for gamification learning design, gather data, and participate in problem-solving and assessment exercises.

Outcomes

At the end of this Certification program, participants will be able to:

  • Understand how key concepts found in behavioral psychology and game design can increase learning and engagement
  • Have a five-part process for gamifying a learning program
  • Demonstrate a return on investment for your gamified learning program

Takeaways for Participants

  1. Game the System™ “game board” of the 30 necessary steps for creating successfully gamified learning programs
  2. All handouts and ancillary tools
  3. Analysis and feedback of a proposal for gamifying a case study or real program
  4. Sententia Level 1 Surveyor digital badge with metadata about the program and work completed for employers, recruiters, and potential clients
  5. HRCI, SHRM and ATD certification credit documentation for each registrant

CPTD Certification Credit

CPTDs earn one certification point/credit for each physical hour of continuing education within one’s current role/job or involving a new experience or content. You will need to keep records of the event and prepare any required paperwork. Visit the CPTD webpage for complete information.

Six certification hours for this workshop.

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HRCI and SHRM Recertification Credit

This program is eligible for self-certification for HRCI and SHRM recertification credits. You will need to keep records of the event and prepare any required paperwork. Visit the HRCI recertification webpage or the SHRM recertification webpage for more information.

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About the Presenters:


Monica Cornetti, Founder, Sententia

Click here to read Monica's bio.



Jonathan Peters, PhD, Chief Motivation Officer, Sententia

Click here to read Jonathan's bio.

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Note: COVID-19 has caused a unique situation for many of us in the Triangle and beyond. If you are experiencing a financial hardship right now but would still like to attend this workshop, please contact admin@tdrta.org for a no-questions-asked price reduction to $150. This offer would not be possible without the gracious support of Sententia Gamification.

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