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Learning Trends & Innovations SIG - Beyond the Buzzwords: Driving Real Change with Game-Based Learning and Gamification (Virtual)

  • 11 Mar 2025
  • 12:00 PM - 1:00 PM
  • Virtual
  • 19

Registration

  • For established partner organizations, including TODN, ICF, and established ATD Chapter partnerships

Registration is closed


Beyond the Buzzwords: Driving Real Change with Game-Based Learning and Gamification (Virtual)

ATD Capability Model: 

Personal: Compliance & Ethical Behavior

Professional: Learning Sciences, Instructional Design, Technology Application

Organizational: Performance Improvement, Change Management

Description:

Game-based learning and gamification, when done well, go beyond fun—they foster meaningful engagement and drive real behavior change. In this session, we’ll explore the art and science behind both approaches, sharing strategies and tools to captivate learners, boost motivation, and translate learning into action.

What you will learn:

  • Strategies and tools to captivate learners, boost motivation, and translate learning into action.
Ellen Burns-Johnson, VP Learning Strategy at ELB Learning


Ellen is an award-winning L&D strategist and designer by day, and an indie game developer by nights and weekends. A practitioner and evangelist of Agile principles, Ellen believes in "people and interactions over processes and tools." Her professional mission is to make all work fun, meaningful, and human-centric. Her personal mission is to befriend the neighborhood family of crows.




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